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	<title>[Sim] + plicity &#187; electronics</title>
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	<description>Offering custom content for the Sims 2</description>
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		<title>half-life 2 &#8211; burglar alarms</title>
		<link>http://fairywitchsims.com/2009/electronics/half-life-2-burglar-alarms/</link>
		<comments>http://fairywitchsims.com/2009/electronics/half-life-2-burglar-alarms/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 13:40:21 +0000</pubDate>
		<dc:creator>fairywitch</dc:creator>
				<category><![CDATA[electronics]]></category>

		<guid isPermaLink="false">http://fairywitchsims.com/?p=410</guid>
		<description><![CDATA[Again, a few buttons and switches converted into burglar alarms from Fiddledeedee&#8217;s extracted Half-Life 2 collection.  I cloned the burglar alarm in-game, so these all function just like the original. The pulsing light &#38; shadows were added; one mesh had the polys reduced somewhat, too. 
Click on the big pic for a larger screenshot.

Meshes

Burglar [...]]]></description>
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		<title>half-life 2 &#8211; tv &amp; speakers</title>
		<link>http://fairywitchsims.com/2009/electronics/halflife-tv-and-speakers/</link>
		<comments>http://fairywitchsims.com/2009/electronics/halflife-tv-and-speakers/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 13:37:56 +0000</pubDate>
		<dc:creator>fairywitch</dc:creator>
				<category><![CDATA[electronics]]></category>

		<guid isPermaLink="false">http://fairywitchsims.com/?p=401</guid>
		<description><![CDATA[Edit 30th August &#8211; the issue with custom speakers: For the game to actually realise that they are speakers, one would have to create a mod that tells the stereos to use the available speakers on a lot and not just the one that EA created (that&#8217;s how theirs work &#8211; the bhavs all call [...]]]></description>
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