Tue

20

Mar

2007

reflectivity maps

If you ever try to recolour the chrome fridge to a non-reflective surface texture, you will notice that it doesn’t look anything like the texture you made outside of the game. Most of the time the reflectivity map contained in the object's core is responsible for that. Read the tutorial for more info and a step by step guide on how to remove/edit it.

Deleting Reflectivity Map And Editing Values in Texture

1) This tutorial requires you to have working knowledge of Object Workshop in SimPE.
2) Object Workshop = OW.

If you rely solely on Object Workshop to recolour textures then this is the way to get rid of the reflection map reference and texture. In this example I am using a fridge. This tutorial would also apply to any other object you want the reflectivity map removed from.

We'll take, for example, the expensive fridge. Object Workshop only gives you the option to recolour the chrome material. If you want to make wood material or patterned materials then the chrome map may bother you because it looks different to what you expect in the game.

  1. First of all, open OW inside of SimPE, find the expensive fridge.
  2. Create a new .package file (with the default colour options) and give it a name.
  3. Note: If you want, you can export the image and re-texture it before editing out the reflectivity map and references to it.

If you test the file before you edit any properties, you will be disappointed with it’s appearance in the game. It will look really awful. It will be way too light and won’t match the other pieces of furniture with the same texture. This is because the file you can re-colour from in OW refers to a reflection map which gives it that "shine" in the game - although I find it way too light myself. Don't dare put that chrome fridge outside; it will turn gold…. or any other yucky colour.

Next steps:

  1. If you ran the game, shut it down. Run SimPE and open your file again.
  2. Under File Types, click on Material Definition and then in the right pane (Packed Files), click yet again on Material Definition.
  3. Go to Plugin View and look at the Properties list. What you need to find is as follows:
  4. properties list
  5. Look to where it says stdMatEnvCubeTextureName: reflectionkitchenhighcontrast-envcube
  6. Click on it and in the pane next to this window, click on delete.
  7. Hit Commit and save the file by holding down the keys Ctrl and s.
  8. Where it says stdMatEnvMode: reflection: click on that and in the right pane; change the value to "none" (without the quotes).
  9. Hit Commit again and save your file once more. See image below:
  10. EnvCubeMode
  11. Now where it says stdMatEnvCubeCoef, change it to 0,0,0 in the Property pane under Value.
  12. Hit Commit, save your file again.
  13. Please check your File List in the Plugin View. It's a tab next to the Properties tab. If you still see the reflectionkitchenhighcontrast-envcube map there along with the object map, click on the reflection map and delete it in the pane next to the File List. Again, commit and ctrl-s.

I will note here that I've found that changes sometimes don't stick, so be sure to check your files after you've saved them by clicking on something else and going back to the plugin view after clicking on Material Definition again.

It's that easy. Wood textures & other patterns will now display correctly.

Test. Have fun. =)

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